Deal of the Day!!! And the Ogre Situation–Finale??

Deal of the Day

If you’re like me, you can already feel the cold wind of fall and the faint kiss of winter creeping across the land. Seems fitting then that The Coming of Winter is tomorrow’s Deal of the Day (10/27) on DriveThruRPG!

We’re risking our very name — The Merciless Merchants — by offering a massive 60% discount!
What the hell are we thinking?! It’s unlikely this adventure will ever be cheaper.

Inside, you’ll get:

  • 3 full-length adventures
  • 9 mini-adventures for wilderness and short dungeons across the Dragonback Mountains
  • 9 new monsters and 8 new spells with a chilling winter theme
  • And of course… new magic items (because—that’s part of our reputation!)

This is an absolute STEAL for your collection.
Grab it tomorrow (10/27) before the snows — and this deal — disappear! The Coming of Winter!

*Sigh*…isn’t true human art fantastic?! All of this art shown here was done by Del Teigeler. The dude is amazing to work with, a real POWER-HOUSE! and really captures the vibe of old-school Dungeons & Dragons–can’t speak highly enough about him. It’s the correct path to take for illustrating old-school adventures as only human artists can capture the ‘vibe’.

Alright, well…now below…..we present pathetic AI art to cover the ill-fated adventures of Khazrik Cinderbrand.

Ogre Finale!!!! ?

Darkness…I think vision goes first…then your hearing. I felt like I could still hear the impact of weapon upon enemy, the sound of dripping blood, the cries, screams, and defiant battle cries of warriors…I still felt my pain….ugh….then finally silence….which started to emerge the great dwarven war engines!!! Graceful and sleek…powerful, blessed coal-powered machines and weapons of war. Imagine all the tools and materials you needed, right before you…and a design to create the most epic war machine. Ive never been so excited to start and….

I awake to see Ghemel’s ugly mug. “Fuck…my bones…did we win?” He nods quickly before running off to attend someone else.

Yurin…I mean…Joran…is that his name? All these humans look alike to me…he stares at me, talking excitedly about how he shot ogres with his bow….ugh…. read the room man, I’m in pain piss-ant!! His rambling gives me a pounding headache. I try to nod politely as I shift my weight to try and see the battle’s aftermath. Dead ogres…good. Vegie–still moving around…good…Some random human sitting by the fire…what the fuck?

I groan, roll to my feet and gather my items and senses…then wander towards the fire. I grit my teeth and deal with my pounding headache and I start to heal myself as well as my companions, while trying to get a feel for this new stranger. Thank Dhurn Kavok…the Black Blood of the Mountain!! such miracles being able to heal wounds of my companions. Truly Dhurn should be the leader of the gods and I….ok, I could talk about Him for awhile, but Ill try to stick to the summary…ok?

We heal up…we groan…we bitch…we speak vengeance…bitch some more…then decide to go front assault against the ogre cave like Rage Against the Machine!! I mean…how many could be left? Our new companion goes by the name of Bunnion…or Bannion, hell I dont know..why should I care? he may die within minutes….apparently he likes staves. The man is pretty ripped though, so not sure why he likes staves and not a true dwarf weapon like an axe…but he apparently was a prisoner of these ogres, is pissed off at them— so happy to have him. We will take what we can get.

Bannion did mumble something about seeing Draven…alive…and he shrunk or something. You know when you meet someone and they got the crazy eyes and start talking gibberish, but you are so involved in the conversation, its hard to leave, but you are like WTF?….It was kinda like that….but maybe Draven is still alive in there. He always gave me shit..so..I guess..uhh..oh joy that he is alive?! Bleh…ogres don’t like Draven…so he is ok in my book for that minimal regard…

We charge up the mountain ramp leading up the plateau that holds the cave mouth. Veggie gets excited and runs past the ogres and disgusting goblins to reach the cave mouth–preparing for any that come outside to join the fray. Ghemel rushes in and attacks a staggering goblin that entered one of the mysterious gnome Izzel’s portals, and so I rush in to the top of the plateau and quickly get skewered by an ogre spear..damn them…but I smote down an ugly dick-face goblin so all is not lost! I take time to heal my wounds after the ogre fell….

The ogre shaman appears….then…quickly falls from Veggie, Ghemel and Bannion. Pretty anti-climatic as I rushed up…BUT EXPECTED, since we are heroes!!

Ghemel charges some of the goblin archers who were shooting at Talon who was separated from us. Talon was shooting arrows at the goblins from down below…I know this as I saw most of the arrows hitting the cliff and landing harmlessly upon the plateau where I was fighting–with him nowhere in sight.

We all help as we can….but can we pause a moment and talk about the dwarven priest Ghemel. He worships Zilvren—The Shimmering God, The Gleaming One, Gemfather, The Facetlord…sure…I’ll pay respects to Zilvren, I like gems and stuff but he is no Dhurn Kavok!

Ok..ya, Zilvren, and probably a bunch of other titles that I dont give a shit about. I mean..have I talked about Dhurn Kavok, the Coalforger, the Iron Shadow.??.ok…*cough*, I think I have mentioned Him and his powers and how cool he is….and…err..ok, well anyways Ghemel…I mean..he is just a priest…not a warrior/priest like myself, but he has been a powerful force, standing up against two ogres and whatnot and surviving–much better than my luck I may add. No small amount of courage this one!!! He is my dwarven brother with this group, my only lifeline to sanity…..But anyways…he runs in to attack these pitiful, wart-skinned, sissy ass goblins….gods how I hate goblins…and maybe Ghemel had the bloodlust, the murder in his eyes made this goblin jump off the cliff to avoid the angry dwarf…but Ghemel swung….horribly….like, the worst sword swing imaginable….tossing his gleaming blade down the cliff.

I immediately focused on the cave mouth that Veggie was moving in so I was happy to move in to take a defensive position, quickly trying to forget the image I saw of a dwarf trying to attack a goblin….please don’t share this image…embarrassing to dwarves across the lands. Luckily the hero(?) Talon was down below from the major fight, doing something down there–maybe shooting arrows? not sure…I wasn’t really impressed but..oh right, back to summary— Talon might be able to retrieve Ghemel’s sword for him….hopefully he finds himself useful entering this cave with us–or better yet, taking care of the horses…

Veggie and I are ready to enter the ogre cave..I mean..the mine!! we came here because the miner wanted to lay claim to this place..but Bannion…hah..Bunnion?! ya, Im a jerk..Ill call him Bunnion until he really proves himself–but he did give helpful advice that there may be several female ogres inside….I hastily told Veggie that maybe we should wait for the others…

We held a defensive position…waiting for the others…which, honestly…might take awhile as Talon “quickly” retrieves Ghemel’s sword….It’s ok…take a moment…Check out Vlastimeel and Khazrik—we look badass and ready for hell!! Do you not agree!! Only positive comments allowed below…

2 Page Adventure Contest–Delightful Dungeons

Hey All–

Thought I would pass some information on about a new contest: https://delightfuldungeons.blogspot.com/2024/06/the-first-delightful-dungeon-competition.html

A 2 page adventure contest, click the link for all the directions, rules, prizes, etc.

I’ve done a few contests over the years and I always think they are a great exercise to practice writing and flex your creativity muscle. It’s also a great way to get feedback–which is gold if you are trying to improve and publish on your own.

Anyways–we have nothing to do with this contest, but wanted to pass along the info of the opportunity and encourage everyone to submit an adventure!

Deity Contest Results

We received a few cool submissions for our Deity Contest and I’d like to announce the winners!

First Place

Author: Siddharth Singh

Second Place

Author: Derek Miller

Kurunnitu

(Lesser) Goddess of Beer, Mother of Civilization

Portfolio: Death, decay, fermentation, alcohol-related insights

Holy Days: Equinoxes

Symbol: Ceremonial cup

Alignment: True Neutral

Worshiper’s Alignment: Any

The first human to truly study fermentation, Kurunnitu — upon brewing a nourishing substance that was part beer and part bread — ushered in a change from hunter-gatherer wandering to agriculture in what became mankind’s first city, and learned how alcohol could spark insights that may never occur to a sober mind (such as seeing if alcohol, the result of decay, could work as a preservative against decay; and as a pesticide and a sedative and a disinfectant and a painkiller and so on).  Celebrated by name whenever drinks were poured for a wedding or a wake — or any other social occasion — she was honored for each innovation that followed at that settlement (even down to potters placing her petite-and-dark-eyed image on fire-hardened clay, to store everything from pickled vegetables to concoctions that helped embalmers curb decomposition). As a result, she eventually found herself figuratively and literally deified.

Specialty Priest

  • TitlesBrewmistress (Female) or Brewmaster (Male).
  • Requirements: Wisdom 10
  • Weapons: Blowgun, club, dagger, hand axe, knife, lasso, net, scourge, sling, staff, staff sling, whip
  • Armor: All non-metal armor; wooden shields
  • Required Proficiency: Brewing
  • Bonus Proficiencies: Agriculture or Herbalism (player choice), Pottery or Reading/Writing (player choice).
  • Duties: Kurunnitu is different from the other deities of nature and natural forces, in that she represents the elements of growing that people utilize and can control.  Kurunnitu’s priests therefore work to keep the flock appreciating, and emulating, her virtues: promoting sensible solutions and actions on the part of the flock, but with the twist of preaching that, sometimes, it’s wisest to put in the work — for example, by researching new recipes and uses for everything from ammonia to vinegar — but, sometimes, the only reasonable thing to do is knock back a strong drink and see if inspiration occurs.  What her priests do with any knowledge they thereby acquire — outside the context of helping their temple — is up to them, as long as they take care to participate in semiannual events where fermented goods of all sorts are displayed and promoted (before the throne or in market).
  • Major Spheres: All, Creation, Elemental, Healing, Necromantic, Thought, Time
  • Minor Spheres: Animal, Charm, Plant, Protection
  • Brewmistress/Brewmaster Spells:
  • Level 1
    • Elixir of Age
      • Sphere: Time
    • Range: Touch
    • Components: V, S, M
    • Duration: See below
    • Casting Time: 5
    • Area of Effect: One pint of water
    • Saving Throw: None
    • This spell permanently transmutes a pint of water into an Elixir of Age, a beer that — when imbibed by a person — grants the drinker, for one hour per level of the caster, the effects of an age category selected by the caster at the time the drink is prepared.  So it can serve as a potent restorative (letting an aging warrior briefly regain a measure of youthful vigor, while somewhat impairing his judgment) or enable a temporary state of heightened understanding (while somewhat impairing the drinker’s physical abilities).  The material component is a berry soaked in alcohol.
  • Level 2
    • Metamorphose Liquids
      • Sphere: Elemental (Water)
    • Range: 30 ft.
    • Components: V, S, M
    • Duration: Permanent
    • Casting Time: 2 rounds
    • Area of Effect: 2’-cube/level
    • Saving Throw: Special
    • This spell, except as noted above, is the same as the first-level wizard Metamorphose Liquids spell.
  • Level 3
    • Cakes & Ale
      • Sphere: Creation
    • Range: 10 yds.
    • Components: V, S
    • Duration: Special
    • Casting Time: 1 turn
    • Area of Effect: 1 cu. ft./level
    • Saving Throw: None
    • This specialized variant of Create Food & Water, known to Brewmistresses and Brewmasters — for whom Create Food & Water is only a second-level spell — creates sustenance that, while equally nourishing, appears as whatever nonmagical fare the caster has previously sampled and selects at the time of casting.  Brewmistresses and Brewmasters often opt for choices that showcase fermentation (be it beer and pretzels, or sausage and cider, or wine and cheese, or anything else from pickled eggs to sourdough bread).
  • Level 4
    • Fermenting Ideas
      • Sphere: Thought
    • Range: 0
    • Components: V, S, M
    • Duration: Instantaneous
    • Casting Time: 1 round
    • Area of Effect: Radius 10 feet around caster
    • Saving Throw: None
    • Identical in function to Idea, this spell affects everyone within 10 feet of the caster who drinks a beer served to them by the caster that round (with the service and the beer being the somatic and material component).
  • Level 5
    • Golden Dream
      • Sphere: Time
    • Range: Touch
    • Components: V, S
    • Duration: Permanent
    • Casting Time: 1 day
    • Area of Effect: Special
    • Saving Throw: None
    • Golden Dream transmutes an Elixir of Age into an Elixir of Youth.  The priest can use this spell but once per season.
  • Level 6
    • Corpse Reviver
      • Sphere: Necromancy
    • Range: Touch
    • Components: V, S, M
    • Duration: Permanent
    • Casting Time: 1 round
    • Area of Effect: 1 person
    • Saving Throw: None
    • As Raise Dead, though not reversible and with no need for a resurrection survival check; the magic will be effectuated 24 to 48 hours thereafter. The material component is an especially smooth honey-based beer personally brewed by the priest.
  • Granted Powers:
    • 1) Cakes & Ale once per day; 10) Commune with Kurunnitu once per week; TU Command
  • Followers and Strongholds: The followers are received at 7th level, and consist of one fifth-level priest, three third-level priests, and sixteen first-level priests of the same order. The priest may take the following on adventures: Three priests (only one of whom may be third level) of his choice. The priesthood will pay for half of the cost of stronghold construction at 7th level. Part of the stronghold must be a tavern where visitors may meet with the priests (and where drinks can be brewed on the spot).

I’d like to thank both Siddharth and Derek for sharing their creativity and taking the time to put these excellent deities together! I’ll be contacting you both to see what prizes you desire:

First Place: Siddharth— Ill add your name to the credits for your creation in The Marrow Ravine, AND I’ll give you a copy of our newly released The Coming of Winter (PDF AND pay for cost POD) OR 3 adventures (PDF and at cost POD) of your choosing.

Second Place: Derek— will receive The Coming of Winter PDF OR 2 adventures (PDF only) of your choosing.

I also talked it over with Jonbar and we decided, with Siddharth’s and Derek’s permission, we would add both deities to our growing Pantheon. Also with their permission, I’d like to add components of their deity to the new adventure I’m working on–The Marrow Ravine (Part 2 of Tar Pits of the Bone Toilers). I haven’t started this adventure yet so may be awhile, but I have 90% of the ideas in my head, just need to find some time….

–Malrex

The Coming of Winter Released and Past Patreon Musings

We are proud to release The Coming of Winter to the masses. A huge thanks to all our Kickstarter backers to get this behemoth off the ground! It is packed with 3 main adventures for levels 2-5 with a winter theme. Explore snow covered mountains, crypts, glaciers and even inside huge waterfall icicles! There are a bunch of other scenarios and mini-dungeons for the party to get in trouble with while they explore the wintry Dragonback Mountains. Now on DrivethruRPG: https://www.drivethrurpg.com/en/product/473203/the-coming-of-winter

Past Patreon Musings

A long time ago, I had a Patreon called Malrex’s Modules. I would put together an adventure within 30 days for my backers. Some of these adventures were on the shorter side, but most were mid (28+ pages) to longer! Putting adventures together was a bunch of fun despite the deadline, but I don’t think it’s sustainable for a main reason: The quality can go downhill quickly. There wasn’t enough time to edit, read throughs and play throughs to make sure the content made sense, and the art was stock art–which some is quite good, but stock art doesn’t always capture the scene correctly.

It was my intention to spend more time on them, clean them up, play test them and maybe even get a few pieces of original art….but then the whole OGL fiasco happened, and I panicked. I wanted to make sure the adventures could see the light, so I published them quickly and only in PDF form.

There is only a few that I will spend more time on—Ice Needles of the Cryoptera and Winter’s Blight (formerly Ice Troll Cave), which are both in our Coming of Winter release. I also held on to the Cellar, which we actually just finished playtesting. Ill be editing and fixing it up for when we release Coppercore. You can follow along and even watch us go through the playtest on our YouTube channel: https://www.youtube.com/@TheMercilessMerchants-yx8pd

Or watch us live on Wednesday nights: https://www.twitch.tv/mercilessmerchants

I keep dying…I think I’m on my 5th character? oh well…anyways….

The result of my Patreon adventures, actually worked out pretty good. I learned a lot about layout on my own as well as practicing to put together an adventure in very little time and trying to make it good and worth the money of my backers. Over at the 10′ pole lair of Bryce Lynch, he has been busy reviewing some of my past Patreon adventures. He gave two of them The Best:

Scorchfire! https://tenfootpole.org/ironspike/?p=9097

Standoff at Sandfell Sea Fort https://tenfootpole.org/ironspike/?p=9120

And Tar Pits of the Bone Toilers got a No Regerts: https://tenfootpole.org/ironspike/?p=9124

Also, awhile back, another one, Winter’s Feast received a No Regerts as well: https://tenfootpole.org/ironspike/?p=8479

And The Caper of Lanjin Kettlespin received a little wrath: https://tenfootpole.org/ironspike/?p=8591

Overall though, not bad for putting together adventures within a month. But I dont think I will reopen my Patreon as I do care more about the quality of an adventure and don’t want to risk it with a 30 day deadline.

But I have received some questions, mainly about Tar Pits of the Bone Toilers. One question asked if I planned to rework it and do another editing pass, etc. The second question is if I was going to do a Part 2.

I’m still mulling over if I would do another editing pass for Tar Pits. I think with this hobby it comes down to that there is no incentive except pride. If I spend more time on the adventure, which quality is important to me….I just don’t think anything would happen to it…I mean, would people actually re-read it or replay it? Is it something that customers want to see? Would it get a second review so I can learn more? Would more people buy it even though its been in ‘The Void” now (shelf life is usually about 3 months, then everything slows to a crawl). Editing and reworking an old module usually leads to new layout as well and it can be a boring, long task, although adding to the adventure can bring in some fun…but is it really worth taking away creative time on working on something new? I’m still mulling it over because…..

Of the second question–will there be a Part 2? In my off time, which, isn’t a lot of time, I’ve been trying to brainstorm Part 2 for the Tar Pits of the Bone Toilers. I’m debating on the title but it may be The Marrow Ravine. And, with the success of the Coming of Winter Kickstarter, I was even able to get some original art that I was thinking may be the cover (the Maw of Ghormaug).

I have some ideas…this adventure will be a challenge because it will be in a different dimension which opens up a whole bag of chaos on how things work and whatnot. It also would give me a reason to re-edit Tar Pits–mainly because I would set the adventure in Uzuduum, which is a jungled continent near Vermilion. We got the world a bit fleshed out so I’d want to explore that a bit more for Tar Pits and give it a place in our world. I could also re-look at the review and see if I can clean things up….reviews are like gold because you can really learn from them.

I’ve rambled, and this has actually generated another idea for a blog post that I wouldn’t mind discussing. But that is for another day.

-Malrex

The Dragonback Mountains – The Beginning of an Entire World

This is a map that Jonbar drew up which includes the Dragonback Mountains (north) and the Zontani Sea region (south). The Zontani Sea holds the City of Vermilion and we have recently put out a bunch of adventures in that region, as well as playtesting the City of Vermilion. The giant empire of Rhone lays between the Dragonback Mountains and the Zontani Sea.. But we will focus on the Dragonback Mountains for now:

A closer view of the Dragonback Mountains that Jonbar drew a long while back. The darker etched mountains in the middle are the Dragonback and its name comes from the region looks like a dragon with arching wings and a long tail. Building a world like this is a giant task, so we started with the Dragonback Mountains but eventually broke it down to Drachenvale.

This Drachenvale map was generated by Grutzi who does a lot of great map work (and possesses an astounding creative mind)! It is a living map that is constantly expanding and becoming more detailed as we publish more old school modules. In its current state it shows the location of some of our already published OSR Adventures including The Willowmere Vagabonds (near Willowmere), the Nevermore Mine, Trollback Keep, Of Beasts and Men (north of Oakvale near the Elvish Ruins), and the Dragon’s Gullet. Winter’s Feast is not shown but is up past Mammoth Lake in the Mammoth Glacier area!

Within Drachenvale sits the city of Coppercore, the main human town in this region that we started with. From Dragonback, to Drachenvale, to Coppercore.

We realized very quickly that Coppercore itself was getting big, fast, and so we decided to break the map down even further! There are several adventures the party can follow that surround the city proper that include its three wayhouse settlements (Ersten, Mittelholme, and Farholme), as well as locations underneath Coppercore!

Further still are three fully fleshed out adventures that we’ve decided to combine into one singular production for a Kickstarter in the works called the Coming of Winter. If you want a quick bundle and want to support us, amazing artists we work with, and kick us some beer money then we’d appreciate it! It really goes right back into creating more adventures and breaking-even on commissions paid to (very talented) artists.

This entire region is also currently the setting of our live stream on Twitch. If you want to poke your head into our adventures every so often, the stream is every Wednesday with recordings posted to Youtube by the following Sunday.

This map shows Coppercore’s location and how close those three adventures are: Ice Needles of Cryoptera, the frost giant and wolf lair (Winter’s Grasp) and ice troll cave (Winter’s Blight).

We continue to delve into creating our own lore, deities, and other aspects that make this a living, breathing, world. This is nothing new as I believe a lot of GM’s enjoy world-building and all the little details, but I wanted to share what our own flavor or ‘world’ looks like.

If you have ideas for adventures that might fit in our world and want to try your hand at publishing, reach out to me through email themercilessmerchants@gmail.com or on our Discord (link on the homepage)! There are several continents and hundreds of ideas we haven’t come up with yet!

Kickstarter: The Coming of Winter–3 OSR fantasy adventures, PRE-LAUNCH HYPE

The Coming of Winter contains three OSR adventures set in the cold reaches of the Dragonback Mountains. The adventures are located near a town called Coppercore, known for its rich copper mines. Primarily inhabited by humans, there is also a dwarf quarter, while numerous beast clans known as the Verloren roam the expansive wilderness.

The adventures are modular and can be used separately or together and easily inserted into any GM’s campaign setting that has a snowy mountain wilderness for D&D 1E/2E games. The adventures have been written, edited (2/3 finished), and currently going through layout mode and finishing art pieces, which may change the approximate page numbers below.

You can join our pre-launch page here: https://www.kickstarter.com/projects/mercilessmerchants/the-coming-of-winter

Ice Needles of the Cryoptera

Eons ago, in a battle of the gods, the Sun God, Ardennor cast down the God of the Cryopteras, Gwerendok, from the heavens, entombing the ice devil inside an amber prison, deep within a mountain. A shrine to Ardennor was built to guard the imprisonment of the devil, but in the harsh and unrelenting wilds of the Dragonback Mountains, the priests and denizens eventually perished, and the shrine became forgotten behind a frozen waterfall for hundreds of years.

A variety of adventure hooks send the party through snowy mountainous terrain to a massive frozen waterfall. The frozen waterfall has been chosen by the cold-dwelling insect race, the cryoptera, as a suitable location for three of their elders to attempt their fifth metamorphic stage. Elders who are successful are elevated to almost demi-god status among their race! While waiting, their pupas have dug deeper tunnels inside the mountain, accidently discovering their entombed god, Gwerendok! The cryoptera hold a fervent hope that their awakened elders will be powerful enough to release their god upon the world where they can pillage all resources and thrive. Enter, the adventurers.…

An expanded adventure from Patreon in 2017, Ice Needles of the Cryoptera includes:

  • Original art by ScorpyDesign and Del Teigeler
  • 3 maps: (Waterfall Base, Shrine of Ardennor, Upper Waterfall Cave)
  • Approx. 35 pages

Winter’s Grasp

Lady Attya, a druidess, bursts through the tavern doors, calling for help and urges heroes to quickly follow bloody tracks into the snow-laden mountains and forests in search of her niece, Tonya. She claims Tonya was abducted by a hairy, monstrous creature! Wintery skies threaten to bury the tracks in snow if not followed immediately….Time is running out!

But it is well known that ravenous worgs and humanoids prowl the lower forests this time of year for food and resources as well as the different clans of the rough Verloren and even monstrous man-eating giants! Tall tales and boasts have grown suddenly quiet as nervous looks spread across the cozy inn. Who will stand and answer the call to take on this daunting task..?

Winter’s Grasp is an adventure through the wilds of the Dragonback Mountains that ends up with a lowish level party facing the likes of a frost giant to save a girl and possibly explore a cave lair that houses an old burial mound of the Verloren Cave Bear Clan. Will the party use their wits and apply trickery? Negotiate? Use stealth? Or bravely (foolishly?) attack a frost giant in its own lair?!

  • Eric Hunt provides the art in this adventure as well as the cover for The Coming of Winter.
  • 2 maps (Worg Den, Frost Giant Lair)
  • Approx. 12 pages

Winter’s Blight

Various adventure hooks lead PCs to a glacier that has eroded the mountain valley, exposing a cave entrance resembling a mountain tiger’s open maw. Most believe the entrance leads to one of the numerous Verloren clan burial mounds in the area. Its discovery is ripe for those brave enough to face its guards and wards for looting, or to protect the burial for the Mountain Tiger Clan. In either case, the locals also believe it’s become a new lair for a bloodthirsty group of ice trolls who have recently terrorized the roads and nearby human settlements. The locals express whatever the adventures find can be theirs….but of course, they don’t speak for the Mountain Tiger Clan.

An expanded adventure from Patreon in 2017 known as the ‘The Ice Troll Cave’, Winter’s Blight includes:

  • Art by Del Teigeler
  • 3 maps: (Ice Troll Lair, Ice Troll Floating Iceberg dungeon, Smilodon Tomb)
  • Approx. 26 pages

The Coming of Winter Package:

  • All adventures are organized with bullet points and bolding for ease of scanning while playing at the table.
  • Wilderness map of the region
  • 6 New Monsters including the cryoptera, banngeists, and the monstrous glyptonia!
  • 7 New Spells, most with a snow/ice theme.
  • 15+ New Magic Items

Our Kickstarter launches Nov. 13th, 2023. Thanks for your consideration and support, hope to see you there!!

https://www.kickstarter.com/projects/mercilessmerchants/the-coming-of-winter

Final Version–Entering the Ice Troll Cave

I wanted to share the final version of Del’s art for the party entering the Ice Troll Cave. The more I type that out, the more I want a real name for the adventure….ugh..it will come to me. But check it out!!!:

I love how it came together. The dark inks remind me of the art in the old school first edition D&D books. I know most newer gamers like the colored fancy art, but the black and white brings back nostalgia for me.

Anyways, back to editing. I have finished Winter’s Grasp and we are starting to get some art in for that by Eric Hunt, which is looking pretty sweet. And I’m about 95% of the way finished with Ice Needles of the Cryoptera, but I’ve decided to add another level to the dungeon, so going to bust that out. Also going to use ScorpyDesign for the art in that adventure. Once Ice Needles is done with editing and new areas, I’ll do some thorough editing through Ice Trolls and we will be good to go.