Not sure where to put a post? This will be the place. If a bunch of posts start to group together in similarities here, then a new category will be added.
Taking a slight break from the harrowing journeys of Wytt…poor fellow. I enjoy reading his adventures and feel pangs of guilt sometimes as GM…but then that goes away…
ANYWAYS! Can we talk about the Death-Maze of the Sorcerer Kings for a moment?
Death-Maze of the Sorcerer Kings
Steel your nerves and sharpen your blades… it’s coming soon!!
Ray Weidner—designer of Peril in Olden Wood and purveyor of finely-honed OSR mayhem—has been deep in the dungeon mines, hammering out every twist, trap, and terror for his latest adventure. Every encounter is polished. Every room was scrutinized. Every sentence… sharpened to a razor’s edge.
I may have mentioned it before, under its working title, Beware! The King of the Cannibal Cult! But now it returns to its roots: Death-Maze of the Sorcerer Kings
Does that name ring a bell? It should—this was a standout entry in Prince of Nothing’s No Artpunk III contest, where it turned heads and earned high praise. Now, it’s bigger, deadlier, and more refined—ready to hit your table and test your players! Complete with a huge sprawling city surrounding the legendary Death-Maze, full of trouble for your PCs.
Classic swords & sorcery vibe? Check. Lethal dungeon crawl? Absolutely. Twisted factions and ancient sorcerous evil? You know it.
Keep your eyes peeled. The doors to the Death-Maze creak open soon… and few who enter will ever see daylight again.
Like the art? Well, there is tons more, thanks to the talented Angus Wood of Jantiff Illustration. I’m excited to layout this beast with these spectacular art pieces. Did I mention this was for OSE and for levels 12-14??!!! Coming soon to Kickstarter….
In Other News…
Every so often, Jonbar escapes to chase his stories across the table onto the blog (poor Wytt)… but lately, the lash has been steady. Old projects—some forgotten, some merely dormant since 2017—are stirring again. Soon, new works will emerge, threads woven together to form the first glimpses of something larger. The shape is still in shadow, but the foundations are settling. I’ll say no more… except this: by 2026, the quiet will end and a new Movement will begin.
After a few days of travel through the freezing wilderness our intrepid group found a cave with some very large reptilian foot prints. Odd considering where we are, so of course Sunny and Tiran must go have a look and so we all went happily hunting giant lizards. The Thraxian pulled pull out his enormous sword named Wyrmrender, and got all frothy and crazy eyed. I’m really unsure why he carries so many large weapons, 2 spears a great sword and some others, perhaps he covering for some inadequacies, who knows. Be that as it may, we explored the caverns until we found the beast withing. They were some type of six legged reptilian that could freeze a person with their gaze as the mighty Tiran discovered. But after a brief but intense battle we slew three of the creatures, I collected their crystal blue eyes. Found some treasure which included a rather impressive battle axe, no doubt Sunny added that to his collection, don’t know how he can walk through a doorway. Using the Solar Orb of Ardennor Schlomo thawed out Tiran, and he managed to survive, though is now probably a bit dimmer of wit.
After resting up we continued on our merry way hunting down the giant. Try as I might I haven’t been able to get Ashla to join me in my tent. Seemingly she enjoys the company of her dog team over me. No surprising as at this point they probably smell better than I do. So here is sit, by candles light shivering and writing this journal, not too likely anyone will read it. No doubt if found about my corpse it’s pages will be used to wipe their arse.
Another couple of days trudging through ice and snow, not sure if I still have toes. But we do indeed come upon the encampment of the Fat Ass Gaint, and by the gods is he a ginormous freak of nature. Not to mention that he has a small horde of orcs about him. Seemingly they’re laying siege to to a series a caves and meeting some resistance. Using my amazing obsidian figurine, Corax I can see what lies beyond the caves semi exposed from a glacier. Apparently a titanic worm like creature died upon an outcropping of jagged stone, or perhaps created it. Here is what all the local denizens are squabbling over, worm meat.
Remaining unseen we observed the giant and his horde for a day to learn there comings an goings. The next day we left Ashla behind at our camp and worked our way into one of the caves, luckily not being spotted by the battle weary orcs. The idea was to join up with the defenders and help them fight against the giants minions. Then once enough of the orcs were killed we’d make a strike against the giant. However once entering the caves we found a warren maze of passages that we wander through. There in we encountered some very angry Yetis that nearly tore us apart, but somehow the Thraxian convinced them we’re here to help… Must be that fanciful tiara he wears that allows him to speak other languages. Would be more useful if I had that, but I’m thinking he won’t part with it. From there we found the great maw of the dead worm and encountered some humanoids holed up defensively against the orc incursion. Moving into the worm we found a conclave of Ice Trolls. After parleying with both groups, neither were too eager to come to an agreement for a mutual battle engagement. As such we found a place to rest up while we waited for the next orc incursion which came with night fall. I would suggest that we follow the tracks of those Verloran Tiran spotted, we could use some fodder, err, aid.
Unfortunately we somehow managed to get stuck between three combating groups, orcs, trolls and yetis. We were hard pressed, but Sunny and Tiran of course waded into the battle with spear and blade holding their own. Schlomo protected himself with some nimbus of light, but then I lost track of him. Izul, who alerted me of the incoming trolls from behind quickly scrambled up a wall and disappeared leaving me to deal with them. Thanks so very much oh brave companion!
I of course being fearless held back the Ice Troll for as long as I could with fire and flame which worked very well against them. But there were too many and eventually I fell with fire leaping from my hands to their wickedly sharp claws. The last thing I recalled before falling was Sunny charging in and ramming his spear through one of the burning trolls. From there it’s was a bit of a blur, a four armed bearded man with beer breath asking me if I was all right. By the gods no, I’m not all right, I was just nearly killed, again.!
But yet again, managed to pull through, I do not know what to make of this Thraxian, he is at his best when happily killing things, damn near heroic really, though he now has an orc henchmen, what could possibly go wrong there.
Be that as it may, we’re all likely to die here, and then who would read my words…
And so our merry group trek on into the wilds following the destructive trail of the giant and his minions. It’s bitterly cold, and I’m here dragging a along more material then I can carry. Would be great if I could get that oaf Tiran to carry some of this, my back aches my feet are frozen and yet here we go, because we are heroes…hah!
A couple of days in we are beset upon by a group of hungry barbarians. Seemingly they just walked right into our camp as no one took third watch. Apparently I’ll need to assign that to some one. Be that as it may, they wanted to take our rations, I told them know but both Sunny of all people, and of course Tiran gave them some of our rations. Apparently they couldn’t deduce that these great Bear Clan warriors were starving for a reason, and so sure let’s give up our few rations.
Be that as it may, we didn’t have to fight them so it turned out well enough. After we told them we’re seeking out the giant to slay him they gave us one of their warrior woman and a dog sled. At least now I can get someone to carry all this gear I took from the corpse of Aden and some treasures. Seems this Verloren lady is rather pleasant looking, perhaps she’d like to be warmed in my tent. Just need that bothersome gnome to give me a nights peace..
Either way, it’s not too likely we’ll survive the next day, so might as well try to enjoy the night.
An old Rhonian expression. “Today I shall drink my wine, for tomorrow I may be without.”
Hmm…perhaps I should go visit Schlomo, no doubt he’ll bless me with some of this ale.
Amazingly and quite surprisingly I Wytt still live to continue writing this journal of our misadventures.
After finally encountering some of the last defenders we were forced to fall back and rest. From there it was decided to proceed with eradicating the remainder of the Cryoptera with a frontal assault as we couldn’t seem to find any other way into their hold out. However once we finally got there Sunny decided to parley with the creatures. Which may or may not have worked out well for us, Most of us thought it was just a ruse to get them close. As such Izul used his strange magic and sent Skuuz through a portal just behind the guard who was left watching us. And so a battle ensued. However Sunny was angered buy our chaotic actions and retreated without engaging the foes. So the rest of us had to do a fighting withdrawal as well. The creatures only pursued us so far then retreated giving us a warning to leave.
Surrounded by fools I am, one must wonder at the changing of plans and the inability of the rest not following along. Be that as it may, Sunny was no longer interested in leading the party into combat. After a short rest we returned to where the creatures were holding out. They left the corpses as a distraction, I animated some of them using the Demon Skull, we then ported them to the final entry area, with the idea of using them as fodder. Climbing the short ridge we began the assault. However as half our party engaged defenders on high the rest were beset upon by a group from another passage. Both groups were let by the risen elders and we were hard pressed. Especially so as Sunny decided at that point to leave us to our own means and fled away from the battle. But our enemy had magic of there own and sent creatures after him. Those of us up on the ridge got caught up into an icy spell which I was able to avoid. Using the Demon Skull I blinded one hulking insect and sent the zombies after it. Tiran also engaged it, while Skuz used his bow, but Wylma was frozen in a sphere of ice. Below the battle was going poorly, Schlomo stood alone so I cast Darkness to cover him and us from their casters. It was a battle of Ice , flame and darkness. Cries echoed about the passages, I eventually fell but came too for a short time by the helpful hands of Izul. But the battle still raged on with the final two creatures, a spell casting adult and a powerful Elder, but I passed out again.
When I was awoken by the blessings of Skollgrymm we had won but lost the mighty Skuuz, mostly due to the total lack of aid by the Thraxian priest. He may even have been working on some deal with the Elder, but it didn’t play through due to the stalwart Schlomo. But the party was in no shape to challenge him with nothing more that a confrontation of words. Seemingly now the party has a better understanding of each other and we venture on together once again. We returned to the Beaver Clan village, said some final words over Skuz and sent Wylma off to Coppercore to warn them of the Bloody Rock Orc army and to the Sun Temple to tell them of our eventual victory.
I am Wytt, and here I write our tales, for assuredly we’ll all be dead soon. The Beaver Clan village was burned, ransacked and slaves taken by the Bloody Rock Orcs and some behemoth of a giant. But before we track them down, we’ve decided to go exterminate the hive of Cyroptera, and so we journey forth making it to their caves. Our new companions 2 of whom are from the Beaver clan decided to proceed with us, along with the immensely strong Tiran Searching high and low they’ve seem to retreated behind collapsed tunnels and icy wall. But we found a passage through along an icy stream. There were met by some large insectoid guards who hurled icy javelins at us. Sunny and Tiran charged foward to engage, Skuz shot arrows at the creatures while Wylma threw axes. The gnome disappeared while the drunken dwarf priest moved forward. I however being the only member of the group with a bit of foresight decided to be wary of what else may be lurking about. And in so doing perceived the massive lumpy shape of a snow pudding surging toward us from behind. Using my spells of fire I held it at bay for a short time, but as the party battled the cyroptera, the pudding surged through the tunnel pressing me back. Though I burned it with my fire, it felled me. Only the blessing of Skollgrym restored me to consciousness, by which time the party had won the battle and used oil and fire to destroy the ice pudding. And so we retreated to rest. And as I write this, the annoying little gnome has chosen to bother me further by sitting in close proximity peering at me over is overly large nose. Seemingly one of the creature got away to war the remnants of their hive, but we weren’t bothered during our rest, but we were certainly observed and told to leave by one of their scouts. And so we decided to exterminate these bugs once we recovered. But this Izul decided to play a prank upon me, somehow managing to tie my lock of blond hair to my nether regions, he’s the right height for it I suppose, moderately amusing I must admit, I shall return the favor. We discussed other ways in to their final lair, but couldn’t work it out and so we’re pressing forward, should prove to be, interesting…
I am Wytt, once a raven familiar to my mistress Evara Priestess of Akasha, but now a man once again as she is dead. I found the journal the priest Aden had been keeping. I shall continue with this folly.
My mistress and I joined the party after meeting them at the Beaver clan village. We would help them in their endeavors to exterminate the Cyroptera and stop them from raising their demon god. Many battles ensued against these strange creatures and others. Finally the party led by the skald Valbraun decided to make a stand. We were beset upon from two directions. My mistress held off their onslaught from one direction, while the others held the other. But in the end our defensive lines were breached and their spells entrapped us. I watched the bright priest Aden die slowly being torn apart by the insectoids, one must wonder where his god was in his time of need. My mistress fell with her spell fires burning the enemy before she succumbed. In the end the party was victorious, letting my mistress bleed out while they looted the bodies. The mighty dwarf Mudreck fell in battle as well, I’m sure no one will be singing for him..
Most of the party retreated to safety, but the dark warrior priest Sunny stayed back, it was while he gathered the corpses of the enemy to make a shrine to his god the I returned to my human self. Fortunately he decided not to offer me up to his god so I gathered what I could from the corpse of my mistress, she was lovely even in death. But then Sunny decided to have a bit of a feast upon her corpse, so I fled from his dark hunger and joined the others in their sanctuary, introducing myself as a humble servant of Evara.
After resting in a temple of Ardennor the party pressed on from there, discovering one remaining Ice Needle hanging from the water fall. But they set off a trap of sonic resonance and the icy block began to crumble. The party fled in all directions, some foolishly going deeper into the needle as it disintegrated. But some odd magic held an icy sarcophagus afloat. With further odd magics the gnome and skald somehow managed to get within the icy tomb while the entirety of the Ice needle crumbled into the river 300ft below. The all chaos ensued. The creature within awakened and began shredding the gnome and skald, but of course the gnome escaped. Sunny leapt from the precipice and drove his spear into the icy block, joined by Wilma, insanity at it’s best. Then Schlomo called upon his drunken god and dispelled the magic holding the the icy block now coated in the blood of the skald in place and so it began to fall. The creature within broke free, and it and Sunny grapped as it flew above the great ravine. However Valrbraun, Wilma and eventually Sunny all fell as well. But the drunken dwarf used his wand to create a fog to slow their decent. At which point the rest of us became aware of another wave to insectoids rushing in, so we all jumped into the magical fog, allowing us to fall slowly into the river below.
After a bit of frigid turmoil we rejoined but soon realized we were missing our Skald, but were in no shape to go find him as assuredly he was somewhere in the river. So we rested once more to gather our strength. Using magical means the group discerned Valbraun had been consumed by some massive turtle like creature. As such they baited the creature and and killed it. Oddly the insectoids left us alone while the group dissected the creature pulling out the remains of Valbraun and then not surprisingly looted his corpse. Though some things may have been lost to the river, he had certainly gathered quite a few items of power. The band of heroes didn’t bother to do any last rites or even a few words over who was once their leader and left this body there, laying next to the dead turtle thing. Just as they did with the priest Aden and my mistress… So I must wonder, why should I stay with such a group.? And yet I am drawn into their folly, like a moth to a flame.
From here we retreat back to Coppercore to recover from our trials. Hopefully the Cryoptera will not have awoken their demon god before we return, if indeed we do. Seems it would make more sense for the local lord here do step up and do what needs to be done, but apparently he’s off battling some orchish horde..
I am surrounded by fools and vagabonds who would be heroes…
They took Lorgen before be could come to an agreement on how to escape. May the Light of the Lord guide him on his journey. I chose to take the path through which others haven’t returned. Climbing a short rise and down a dark passage I came to a chamber. I cast the glory of Ardennor within to reveal a large chamber with other exits. Moving through the chamber a fell spirit rose from the very ice, a banngeist I think. It evaded the blinding light I cast upon it and attacked. Others came charging into the chamber, as I attempted to Turn the creature by the glory of Ardennor, but it rebuked my an my heart filled with dread, and so I shamefully fled blindly from back from where I came. I hear a horn blowing and shortly the familiar faces of my allies Schlomo and gnome brought me back to my senses. Returning to the chamber my other companions and some others were just finishing the battle with the banngeist, which has somehow sunk one of the new warriors into the ice. Soon we dispatched the creature with fire and blade.
Blessed am I to have such companions to come searching for me. But we had onlya few moments of greeting and recovery before we were attacked from two directions by the demon spawn. It was a fierce battle, having no weapons, I was only able to pull a couple of our companions to safety after they were paralyzed by some fell means, while the others battled on. Sunny was savage fury among the enemy leaping through flames conjured by some dark woman with the group. Mudreck held the line at the opposing passage but took heavy damage, but of course charged in to aid the priest of Thraxus after slaying his opponents.
By the Glory of Ardennor I am rejoined with my companions, and some others. But what an odd group we are now. Once again led by the skald Valbraun, with the slayers Sunny and Mudreck at his side, the stalwart Schlomo and the odd little gnome. With them came a warrior of the Beaver Clan and a strange woman of perhaps the Raven clan. Apparently they had already lost another warrior before finding me. They bestowed upon me a shimmering flail and an ancient holy symbol. We did what we could with the bodies to hide our presence and then began our retreat to a temple they had previously found.
Amazingly by the Grace of Ardennor I live. Having awoken in an icy chamber with blurred memories of what came before ending with the screaming of a woman which pulled me to consciousness. The Light guides my hand, and with such I heal the wounds upon my fellow prisoner Loreg and myself to some degree. We are destined to be sacrificed to some demon god by these insectoid creatures. But my faith is strong, the Lord of Light shall not abandon us. We must find our way out, either through combat, or through a passage that has led others to their doom, or down a icy river to an uncertain demise. May the Light shine upon us..
Oh…..hello there!!! Were you expecting a continuation of Aden’s journal? Hah! Well…as a DM…I fooked up! I had a player, my business partner Mr. Jonbar, writing a journal of his character’s adventures. Something that maybe any DM would hope for….but you see….the dice determine things..right? As a DM, you got to go by the dice!! No fudging…no bullshit…otherwise, things are cheapened…..at least, that’s my opinion, right??? and sure…. others may play differently–the gods bless their souls…Is Aden dead then? hmm…I’m not sure to be honest…perhaps you can all gather around and tell me what you think should be this Sun Priest’s fate……..but for now, I’m taking over the updates of this perilous journey as the party makes their way through the Icicles of the Cryoptera, found in the Coming of Winter: https://www.drivethrurpg.com/en/product/473203/the-coming-of-winter
Ok…you see…the party had arrived at the Icicles of the Cryoptera!! An enormous frozen waterfall, riddled with caves within the cliffs and treacherous, slippery paths, as well as huge icicles dangling from the frozen waterfall…thus, its name…..and well, perhaps you know of this already if you have followed Aden’s journal as they attempted to infiltrate this fortress, mostly with a hard-headed dwarf in the fore to destroy this area quickly….so they attempted to cross this 80′ long ice bridge….
But as you can see…from the great artistry of Del Tiegeler….the party met some frozen banngiests that impeded their journey….as well as a few patrols of cryoptera…but let’s refresh yourselves from Aden’s journal:
“We chose to retreat carefully back across the bridge, to find a place to heal and recoup for everyone was wounded and well spent. I advised that we do something with all the bodies, but no one wanted to bother.”
HAH!!! Part of the enjoyment of being a DM is when the party is at odds with one another….they mess up!!! Right?! They are assaulting a fortress but don’t bother with being sneaky??!!….no hiding of the bodies?! DELICIOUS I say!!….
Within a few hours….cryoptera patrols located the battered party and immediately sent someone for help….to arouse the entire hive!! Because….at this time, they are nurturing three elders…hoping they emerge from their icy cocoons to become demi-gods to lead them to glory! Any type of distraction is UNACCEPTABLE!!!
The party fought off the cryoptera patrol but realized they had pissed off the whole hive!! The cryoptera would have their vengeance!!!!
Swarms of cryoptera attempted to cross the ice bridge to tear apart the party…..Schlomo used his magical wand and blasted the bridge with Lighting Bolt. The whole bridge shuttered, but was not destroyed,…only cracking of ice leaving a weakened pathway. The party fought those that crossed as well as spell-casting insectoid men that threw harmful spells from their rune-engraved wings! Schlomo then gave the party some time, by unleashing a Solid Fog from the wand upon those on the bridge…blinding and slowing the enemy.
The battle continued…with Sonny, the powerful half-orc priest and fighter, being levitated and dragged through the air by a winged opponent to finally be ‘released’ to fall to his death to the icy river below…..but Sonny prevailed, barely surviving the fall, landing in the river and pulling himself from its icy clutches….he started to make his way towards the cliff where he felt he could maybe climb out of the chasm.
The mysterious gnome, Izzy, the murderous dwarf Mudreck and Valbryn, the leader of the party became holed up in one of the tunnels, trapped by vaporous fog, and a horrendous icy spike growth that impeded their movement. They watched in horror as Sonny fell….unable to do anything! They waited with baited breath as the gnome tried to rest enough for PSP’s to get them to safety with his Dimension Door ability. The enemy seemed to leave them alone…for now….
Meanwhile Schlomo and Aden fought off the enemy on the slippery slope leading out of the chasm….they howled in victory as eventually the ice bridge groaned and cracked…finally weakening enough to fall into the icy crevasse taking several of the enemy below….Most died upon impact, but some proved hardier, emerging from the icy river and started to trail Sonny…
The two priests fought valiantly against overwhelming odds and finally Aden fell. Schlomo became ignored as he was successful in casting Sanctuary upon himself. He managed to heal the heavily injured Aden before the cryoptera flew his body across the chasm. The cryoptera seemed excited, recognizing Aden’s holy symbol and clothing…perhaps Aden could provide some answers to some of the symbols and runes they found upon icy doors of this Shrine of Ardennor, Aden’s chosen deity….
The party eventually escaped and returned to the camp of the Beaver Clan. Gaining reinforcements in Wilma and Dayrll, both a warrior and ranger and a powerful archer named Skooz…as well as a mysterious Raven Clan shaman, Evara.
They went back to the fortress, eventually following a white manticore down its access point behind the waterfall…..
They fought it off, but it still survives, licking its wounds…its young unmolested for now…but most of its treasure stolen.
The party has explored this new area of the fortress, more like a tomb….but perhaps stumbling into parts of the ancient shrine of Ardennor…Their intention is to save the sun priest Aden…but hell….they had already forgotten his name!! LOL!….and now they stirred the lair of some sort of white snow pile….a white pudding!!!. Will they figure out how to work together to survive?
And Aden….heavily injured, barely clinging to life….wakes momentarily to see the insectoid creatures thrusting symbols of his god in front of him…but he can barely understand…the buzzing of death overtakes his mind….and yet…later he sees a face of a wild, crazed Verloren asking if he is ok!….but he passes out. Somehow…that grizzled face gives him a little hope and strength.
But that sense of dread lingers…perhaps the cryoptera will sacrifice this sun priest in an attempt to give power to awaken their sleeping elders—who may be the only ones powerful enough to waken the sleeping ice-devil, demi-god…the one known as Gwerendok!
Should Aden survive or be sacrificed? Post your vote below in the comments (no Jon…I’m not counting your comment)!!!
Beware the Cannibals…..!!!
In other news, Ray Weidner “Edgewise”, author of Peril of Olden Wood, is hard at work on an exciting adventure for Beware the King of the Cannibal Cult!. A huge city adventure for high level characters that surely will challenge their mettle! Keep your eyes and ears open in the next few months as we wait for art to pile in so we can attempt to bring this exciting adventure (100+ pages) to life…its fruition will need a successful Kickstarter attempt for the rest of the art pieces!! Ill sneak in some of the initial art pieces soon….they are amazing!! (Shh..don’t tell Ray.) We could really use your support to get this adventure out there so keep an eye out and we will be throwing in some deals for Merciless Merchant adventures into the mix!
Do the Gods even care?!
Need some flavor for your campaign??! Jonbar and Malrex are working on the Pantheon of Yulara, a book of the deities in the world of Yulara which includes the Dragonback Mts and Vermilion Sea. Each deity has a specialty priest and there are several new spells to explore and use for your own campaign! Coming soon to DrivethruRPG!!!
The Bone Toilers Return!!!
Malrex is slowly working on a Part 2 of the Bone Toilers of the Tar Pits! This 7-10th level or so adventure has the party competing with others to enter a crazy, dying dimension to find out where the bone toiler threat comes from…and perhaps save a goddess?
The Green Light….
I’m also giving Jonbar the green light to take a break from the HUGE Coppercore campaign and come up with a new adventure of his choosing. Yes…we are still working on the Coppercore campaign and WILL release it, but still play testing it…tweaking it….etc….will be throwing out the nets soon for a series of artists soon to help get this project done. It’s been like 7 years in the making so far, and still needs work….This is a very exciting project and has soaked up most of our time. Curious? then check out our stream every Wednesday! https://www.youtube.com/@TheMercilessMerchants-yx8pd
Apparently these insectoid creatures have various forms, though I am unsure we have me them all. Some are small viscous creatures that shoot spikes from their tail or jab you with a sharp horn. Others are lager multi legged biting with mandibles and a stinging tail, and still others are humanoid in size and stance wielding primitive weapons and with a keener intelligence. My concern is that these are indeed the creatures our order though may be attempting to resurrect their fallen god. It that Ardennor in all this glory cast down ages ago. We’ve battled our way through the warrens on this side of a great ravine, killing many of these creatures, some however can paralyze you with their stinging tails.
We then decided to cross the icy bridge, both Sunny and I made it across well enough, though the drop was perhaps a few hundred feet into icy water, a precarious march. But when Schlomo attempted to cross he was beset upon by malign spirits. I attempted to aid him, but he was driven from the side of the icy bridge and fell into the mist. I then had to fight my own way back to solid ground. During this time more insectoid defenders came and attacked, we were hard pressed. Somehow, the Valbraun, Mudrek and the odd gnome make it across the ravine by some magical means. The Skald sprouted great black wings and dove bravely into the ravine after the fallen dwarf. Mudrek charged into the melee hacking anything that came within range. More odd magics caused some of our opponents to go careening into the ravine as well. Eventually we managed to survive the battle against both the spirits and the cryoptera, even to the point of Schlomo reappearing battered but hale upon the cliff. So I say to whom ever may read this the Gods walk with us this day.
We chose to retreat carefully back across the bridge, to find a place to heal and recoup for everyone was wounded and well spent. I advised that we do something with all the bodies, but no one wanted to bother. As such, once we got situated and secured our positing hoping to rest we heard a great thrumming alarm being sounded, we had awoken the hive..
We quickly gather up hoping to stop them at the bridge, but what we saw when we left the cave gave us pause. Already there were may creatures making their way across and many, many more behind them of various kinds and some few had wings flying over the rest seemingly commanding them,
May Ardennor’s Light protect us, this may be my last entry,