
The PrinceofNothing, master of word and prose, has received ‘The Best’ from Bryce Lynch over at the 10 Foot Pole: https://tenfootpole.org/ironspike/?p=9160
There are not many high-level adventures out there….actually…GOOD high-level adventures. Usually I see instead of 1 dragon, they add 3 dragons to make things more difficult. While that can certainly make the situation more difficult, I always felt it took away from the awe and savagery of the dragon–I guess I’d rather see a ramp up of a single dragon’s abilities and power rather than just slapping in 2 more.
Another challenge is why are the characters going on an adventure when they are that high of level? Wouldn’t they be defending and ruling their own keeps and they send their minions to do the dirty work? Do all high-level adventures have to involve saving the world to make it feel epic? I think setting up a good adventure hook would be challenging.
Personally, in all my years of playing D&D, I’ve never really played a character much pass 9th level or so. I think it’s because I like the struggle of the low levels…the danger…and once my mage gets fireball at 5th level, for whatever reason, I feel like I won the game or something. So there are a bunch of spells and abilities I’ve never used except maybe by the monsters as DM. So I don’t want to appear like I’m bashing published high-level adventures out there–I think they would be very challenging to write, but I do give a sigh when I see the usual (adding more monsters of the same kind, preventing spells/abilities from working, etc.).
Anyways, I didn’t write Slyth Hive but I did work on the layout. I remember one of the first encounters is a shitload of animals and I thought, here we go again–just adding numbers to make something more dangerous for high levels….but as I delved deeper into the adventure, I became pleasantly surprised. Complex environments and interesting foes as well as ever-changing/adapting enemies to keep players on their toes…(sorta rhymed there…). I don’t know if as a player or DM, Ill ever run through a high-level adventure, but if I did, I would be down for going through or running Slyth Hive as it has the type of challenges I would be looking for with a high-level character. Another would be Geir Loe Cyn-crul by Andrew Huso. It’s a bit combat heavy with some additional monsters–but I liked the vibe when I read it.
Anyways, you can purchase Slyth Hive at DrivethruRPG. Prince has hinted at a Kickstarter to get more art and at that point we would offer a POD version (buyers of the PDF now would get the updated PDF).
Deity Contest
We have had a few submissions trickling in….the deadline–June 4th approaches!!!
High level adventures can certainly be challenging for DMs to create and make interesting. I’ve run a few, generally involving extra planar travel or dealing with other High Level opponents invading their realms, or even with the characters themselves expanding their own realms with conquest. This of course increases their number of enemies both mortal and divine. Slyth Hive would be an enjoyable alternative to inflict upon my over confident players…